Rules of the game
Cards and the object of the game. Each player seeks to steer the society in a direction that meets the preconditions of his/her victory card. The state of the society and the progress of each party’s goals are indicated by different colour number cards (blue, black, white, red) and the corresponding stacks of cards. The game also includes action cards, which affect the stacks.
Setup. Separate the victory cards from the other cards. Shuffle the victory cards and give one to each player. The victory card should never be revealed to the other players. Set aside the victory cards that haven’t been dealt. They can be ignored and excluded from the game.
From the number cards, set aside cards with a value of 1 or 2. Shuffle the remaining cards and place them face down to use as a draw deck. Take the cards with a value of 1 or 2, shuffle them and place them on the top of the deck. Deal four cards from the deck to each player.
Playing the game. The player with the “Tyytymättömyys” (Dissatisfaction) card (black 1) starts the game. He/she places this card on the table as the first card of the black stack and draws a new card from the deck. Next, it’s the turn of the player to the left of the first player. He/she either places a 2-card on the black stack or a 1-card on another stack and draws a new card from the deck.
The players take turns in a clockwise order until the game ends. The number cards are placed in stacks in a numerical order. Action cards are played face up on the table. Once an action card has been resolved, it’s removed from the game.
Obligation to play. If a player holds any number card that fits a stack or an action card whose preconditions are met, he/she must play one of these cards.
The obligation to play may make it harder to fulfil the preconditions of the player’s victory card or cause the game to end.
If a player doesn’t hold any suitable cards, instead of playing a card he/she can place a number or action card of his/her choice face up in the discard deck and draw a new card. Then it’s the next player’s turn.
Preconditions and restrictions. Cards – including victory cards – may include a precondition or a restriction. A precondition is marked by a colour and a number on the left-hand side of the card. You can play the card if the top card of the corresponding stack is equal to or greater than the precondition.
A restriction is marked on the right-hand side of the card. You can’t play a card, if the top card of the restricting stack is equal to or greater than the restriction.
Action cards. Action cards have a precondition. If the precondition is met, you can play the card. When an action card is played, the top card of the stack matching the colour of the precondition is moved to the discard deck. Used action cards are removed from the game.
Example: A player can play the “Tykistö” (Artillery) card if the top card of the red stack has a value of 4 or greater. The top card of the red stack is placed in the discard deck and the Artillery card is removed from the game.
If the draw deck runs out of cards. If there are no cards left in the deck when a player should draw a card, shuffle the discard deck and use it as the new deck.
It’s possible that late in the game, there are no cards left in either the draw deck or the discard deck. In this case, a player who doesn’t have any suitable cards to play shows one of his/her cards and returns it to hand.
End of the game. The game ends when one of the following happens:
The preconditions of a player’s victory card are met at the start of the player’s turn. A player shows a card and his/her form of society points towards Finland.
Example: A player has the “Kuningaskunta” (Kingdom) victory card (white 9) and, at the start of his/her turn, the top card in the white stack has a value of 8.
One of the players plays the “Rauha” (Peace) card (blue 9). In this case, no one wins.
One of the players plays the “Romahdus” (Collapse) card (black 9). All players lose.